One of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. I'm wondering how to make these work. Its the 3rd time in a row that i got the halberd beam from boarding. Power requirement: 3 power 3. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. FTL: Faster Than Light > General Discussions > Topic Details. . So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. breach bomb 2 is absolutely the best system killer, bring it to the flagship and the missile launcher is a non-issue. I've got 4 shields and a 48% dodge. The halberd hit for a full 8 damage, simply by lining up the beam properly. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams. 2. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. just got a second Halberd beam first move in sector 2. . One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. If it is supposed to be the plasma cannon of beams, I supposed I could pump up the damage. Glaive beam will cut through two shields. Chain Ion is too slow to be good. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. -25% cooldown. Sure, they do a lot of damage, but you have to get the shields down first. Date Posted: Oct 21, 2012 @ 12:17pm. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. Starts with the Zoltan Supershield Augment. It does 1 damage to a ship with 2 shields. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. There are also distress signals that may come from different systems. If you're looking for a weapon to fill a specific role, then these might be the ones you want. Tooltip Beam weapon, 2 damage per room. Halberd beam is my favorite weapon. hull and pike beam suck but can be used to decent effect. Crystal Burst I. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. Holoshideim's. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. UPD [25. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. However, the pike beam can deal much more damage per charge than the burst mk II. I pull two of my crew members into piloting and vent out the rest of the ship. Only one power, it fires way faster than any missile weapon except the Leto (or an uncharged swarm missile), but unlike the Leto, it does solid damage. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. Ensign;. With 2 shields active, it will do 1 damage per room, because 3-2=1. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Sure, they do a lot of damage, but you have to get the shields down first. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. You come across a Lanius ship in the process of absorbing a Rebel automated scout. All others will be defeated by a single layer of shields. -Glaive/Halberd Beam -Damage increased by ~10% all around -EMP component re-added-Ion Flooder -Range reduced from 800 -> 750 -Flux/shot 700 -> 880I'm going with Halberd Beam. Halberd Beam is the best rounded of the beam weapons. Jun 6, 2017 @ 1:59am. Kestral is best with 3 burst lasers 2 and 1 halberd beam. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. 50cal) bullets. Sure, they do a lot of damage, but you have to get the shields down first. When I'm using beam weapons, it's usually a halberd. The Leto is a weaker, but quicker firing version of the Artemis. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. The layout is wrong. momus is also good for similar reasons, but personally id prefer an artemis unless i already have missiles (to use the momus to conserve ammo) golbat Nov 5, 2021 @ 6:34pm. Take for example the Glaive beam, which does 3 damage per room. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. #10. Sure, they do a lot of damage, but you have to get the shields down first. "I didn't think the Zoltans would ever show up. There are also distress signals that may come from different systems. With. Note that the Halberd and Glaive beam will lose one point of damage for each layer of. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Sure, they do a lot of damage, but you have to get the shields down first. 24. I'm wondering how to make these work. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). However, if you fire the beam a little late, by the time the beam reaches the last room the enemy shield has recharged. . I've slowly fallen out of favor with. Catch me live every weekday from 1. just got a second Halberd beam first move in sector 2. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Ion mk2, anti-bio beam, fire beam, fire bomb. The damage is very unfocused, but the Pike inflicts so much that it's awesome regardless. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. One of the best reasons to visit shops is to sell the great stuff you've accumulated along the way that don't fit with the loadout you have planned. They can be modified to take on properties of different weapons, such as lockdown or fire. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. Love this game. halberd beam is good, aim it right and you can do some great damage. . A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Good guide for this strat though. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. FTL: Faster Than Light Wiki is a FANDOM Games Community. Press question mark to learn the rest of the keyboard shortcuts. FTL was in a generous mood for this run. The key to using beams effectively is knowing how to aim them properly. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. i only had 3 crew. This is a list of useful guides regarding FTL. Category:Filler Events. I was able to fit a defense mk 2 at the very last shop in section 8. A small bomb can be a great pairing for a boarding strategy, allowing you to take out the enemy medbay or cloning bay. No other weapon in the game does that. Catch me live every weekday from 1. Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. If you use Glaive on level 1 shields, it does 2 damage. When you bring down the shield to 2 or less, use Beam to damage helm. And regards to the shop you had, I would probably choose fire beam. Doesn't take as much power or as long to charge as the Glaive. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. It doesn't. Hacking and beams are a killer combo, and Halberd Beam is the most versatile in the game. If I've already got 2 Halberd Beams and Dual Lasers/Artemis/Leto, then Burst II is almost useless in that setup. #10. Zoltan crewmbers are not good at fighting. 72K subscribers in the ftlgame community. You now have an enemy armed only with a burst laser 2. 0 coins. Halberd Beam is the best rounded of the beam weapons. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. FTL: Faster Than Light. In my experience it's probably the worst laser of the 8, because it's too slow and too power hungry to really be effective. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. Beam length: 80 (1. It can be Halberd + Flak I or II, or flak with Pikes. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Cooldown Module [3] . This guide is approachable and concise, with ship strategy center-stage. It delivers 8 damage from one weapon slot at affordable power and time usage. The fires quickly get out of control. I debated about it for a long time, but spreading out 5 damage across multiple rooms never seemed as good to me as doing 4 damage to the room of my choosing. Nothing else delivers the 8-10 damage of a halberd beam or even the 4-5 of the lesser ones. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. GOALS All weapons in the game have to be viable;. Then my own shields to layer 3 better late than never. Cost. Each laser shot temporarily removes a shield layer. Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаSometimes they seem to do lots of damage and other time do absolutely nothing. . FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Hull. ). also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. venn2001ad 11 years ago #1. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Anti-Ship drones can also help. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. (Halberd Beam) 전력 소비. Holoshideim's FTL Guides. Wowee. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. View source. The burst is basically the baseline for weapons, the good all-rounder. If i had a halberd beam and some lasers, I would let the halberd beam charge all the way. Pike Beam is a very good early weapon but becomes much less useful later in the game. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. < 1 2 >. You also have a good number of weaponry, each one with its advantages and disadvantages. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. You can hit 4 rooms at a time with the halberd beam against most ships. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Sure, they do a lot of damage, but you have to get the shields down first. I never saw a missile launcher or anything else. Per page: 15 30 50. "Slow but reliably powerful standard beam weapon. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. The Burst Laser mk2 is great. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. DPS is never an absolute figure per weapon in FTL. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. The Glaive beam will in do 2 damage per room if 1 shield bar is up. - Mini Beam - you can't even buy this. I've had a run of building seriously OP ships recently. Halberd beam will cut through one shield. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Maximum of 4 different weapons, 2 different Drones. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. E. #6. 0 coins. One of the most universally-loved ships, the Zoltan Cruisers offer a number of benefits - shield, Halberd beam and so much more! Achievements: Shields Holding - Destroy a ship before it pierces through the Zoltan Shield. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. 08. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. Ruinae Retroque Rursus. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. 9. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. Lasers are general-purpose energy weapons. Yes Last Stand Shop pun intended. 40. You have a Leto, but it will gather a ton of dust to begin with where the. Obviously fire beam is useful for causing havocs. Lanius empty beacon. Halberd beam: This one really shreds stuff up. I've been playing this game since 2014. . Barring very sloppy play the run is already won, but would you run 2 Flak…FTL: Faster Than Light. Example : Enemy has 1 shield. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. Double Combat I drones and double halberd beam with flak 1. They work worst with long cooldown weapons that take the shipdown with huge burst. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected. #9. (Zoltan A) I love beam weapons and the Halberd Beam is the best beam weapon in the game. They can be modified to take on properties of different weapons, such as lockdown or fire. 26. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. There are a total of 40 weapons ranked in this tier list. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. Fire. I can almost always hit 4 rooms including both shields and weapons. And regards to the shop you had, I would probably choose fire beam. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. The best three weapons in the game are Halberd Beam, Burst II, and Flak I (sometimes called the Holy Trinity). Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). I never lose a run with a halberd beam, and pike/hull/mini beams are also good enough the vast majority of the time. (at least)Level 1 Cloaking. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). Artemis, Breach II, Ion Honorable mention: Hermes. Purchase price: 65 (Store rarity: 2) 2. The Halberd beam can remain a mainstay for the rest of the game. i suppose you could argue that selling. Надеюсь руководство будет вам полезно во время ваших приключений в FTL: Faster Than Light. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. Quests are started in some of these events. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage. With one shield active, it will do 2 damage per room, because 3-1=2. Beams. The Four Mantis Killed SIX Flagship Crew in their own medbay in the time it took the Ion bomb to cycle. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. The Artemis is why the Kestrel is a solid ship but Fed A is weak. although I believe it to be less effective than hacking with beam weapons such as halberd or a bunch of pew pew lasers, it is still a valid strategy and forgive me for bunching all the ion weapons together but imo. Posts: 21. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. eventually i couldnt control. For the system, see Weapon Control. While bad for boarding, Zoltan are otherwise exceptional crew member supplying free power. Date Posted: Feb 21, 2019 @. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Halberd beam does 2 damage,. Charge Laser, Chain Laser, Hull Laser: they all work just fine. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. And the Halberd actually kills faster than its bigger brother Glaive. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. It delivers 8 damage from one weapon slot at affordable power and time usage. Crew damage: 30 HP per room tile 7. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. Long beam lets you hit most rooms for big damage; Low. Every layer of active shields takes one damage off the beam. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. Ships, crew and equipment. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. Beams and ASB shots do not collide with anything. Why this exists Because I came up with an awesome pun for a weapon name, hullberd, a mix between the hull and halberd beams, and because the next ship gimmick that I knew I wanted to do would be possibly quite underpowered and I don't want gimmicky/underpowered ships to make up more than half of my ships, I needed to make. 69K subscribers in the ftlgame community. ) or with ion setups. The Halberd Beam is. Move your finger in the direction you want the beam to go. Artemis is easily the best proper missile weapon. Started my first game as Zoltan cruiser. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Faster Than Light (FTL) is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. This event can occur only once per sector. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. I'm wondering how to make these work. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. just don't buy those things unless you really need a 2nd weapon and there' snothing better. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. 111 votes, 50 comments. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. FTL: Faster Than Light. For example, an Engi ship will never have offensive drones. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. A Halberd Beam from nowhere, instantly injecting new life into this run. Sure, they do a lot of damage, but you have to get the shields down first. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. Don't use Hull Beam. All other beam weapons are ineffective against any shields. Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 seconds. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Then, start seriously thinking about getting either a defense drone or cloaking. Flak II is the anti-shield weapon, striking a balance between power usage and making a hole in shields, usually taking them all down and making missiles (arguably) obsolete. Every shield bubble reduces beam damage by 1 point. There are balance changes, new weapons, and a simple upgrade system. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. Fire. Then there's the fun combo of two fast ion blast mk2s coupled with a Halberd beam. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. FTL was in a generous mood for this run. The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. Now i dont really know what to do. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. I or II; A lot of. Anyway just checking on how beam weapons work. If you are interested, you can find everything in the spreadsheet below, together with the stats. Glaive beam will cut through two shields. I'm wondering how to make these work. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. just don't buy those things unless you really need a 2nd weapon and there' snothing better. These collisions can be accidental or planned (example). To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. At the next store, I reworked my equipment loadout. I've played FTL: Faster Than Light a lot, aiming to beat the game on Hard difficulty with all ship layouts. e. This event can occur only once per sector. They can only be found as starting weapons on specific player ships or in the Power Efficient Salesman event. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. The Hull Beam is a weak weapon typically. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. One-shot beam setups. For the system, see Weapon Control. 8 tiles diagonally) 5. Small Bomb; Breach Bomb I;. Example: The 2nd version of the Stealth Crusier with halberd beam, pegasus/artemis missile and burst laser II is the best, because. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). When possible, start firing the Dual Lasers before cloaking. 74K subscribers in the ftlgame community. . 2. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. There’s a rare ship or two where it does 6. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Beam weapons are the true kings of efficiency and even blow the Dual Laser / Heavy Laser Mk1 away easily. Or maybe you did, but you still have to upgrade your weapon system to power it. Modules are weapons that do nothing by. the DSR 1 sniper rifle, which fires 12,7mm (0. I had a great run going with the Mantis B. the starter. Sit down Burst II and Flak, you're good but not the king.